Troop Guide & Trap Turf Strategy

For serious players. Stop guessing. Start winning.


1. Troop Roles Explained

Bulker (Thug)

  • Defensive Thugs: Frontline tanks that soak damage and reduce shooter effectiveness.
  • Attacking Thugs: Positioned behind tanks, deal strong damage especially against bikers.

Bikers

  • Male Biker: Fastest troop with Charge talent. Targets: Female Bikers → Shooters → Vehicles. First to attack, high burst.
  • Female Biker: Higher stats than males but slower. Strong vs. shooters and backline.

Shooters

  • Highest attack in the game. Fragile. Must be shielded to survive.
    T10 Shooter Base Stats: 98 ATK / 55 DEF / 18 HP

Vehicles

  • Balanced units. Strong defense, great vs. bikers.
    T10 Vehicle Base Stats: 88 ATK / 75 DEF / 25 HP

T1 Troops — Cold Meat Shields (Trap Troops)

  • T1 = 1 Power. Extremely low cost for high utility.
  • Use as damage sponges and layer confusion.
  • Essential in trap turf design to manipulate power loss and win trades.

2. Battle Mechanics: Why You Win or Lose

  • Winner = Less power lost, unless all troops are wiped.
  • T1 layers reduce your losses and bait high-tier troops into bad trades.
  • Learn to read Page 2 of the report — that’s where truth lives.

3. Recommended Trap Turf Level

  • Turf Level 22–26
  • Keeps power low, unlocks T9–T10, and won’t scare off attackers.
  • Anything higher might make you look too strong to be bait.

4. Trap Turf Setups


A. Standard Trap (Vs. T9–T10 Attackers)

Power Range: 10M–25M

Troop Setup:

  • 500,000 T1 Bikers
  • 150,000 T2 Thugs
  • 50,000 T9 Thugs
  • 30,000 T10 Shooters
  • 50,000 T10 Male Bikers
  • 20,000 T10 Female Bikers
  • 30,000 T8 Vehicles

Traps:

  • 500 Iron Barriers
  • 400 Sniper Towers
  • 300 Landmines

B. Advanced Trap (Can Beat T11 Attackers)

Turf Level: 26+
Power: 30M–40M
Note: Still appears baitable to many T11 users who underestimate layered stats.

Troop Setup:

  • 800,000 T1 Bikers
  • 200,000 T3 Thugs
  • 100,000 T9 Bulkers
  • 80,000 T10 Shooters
  • 70,000 T10 Male Bikers
  • 50,000 T10 Female Bikers
  • 50,000 T9 Vehicles

Trap Setup:

  • 1,000 Iron Barriers
  • 700 Sniper Towers
  • 500 Landmines

Stats You Need:

  • Damage Taken Reduction: 50%+
  • Bulker Health: 600%+
  • Shooter Attack: 700%+

This trap survives the T11 charge cycle, soaks enough damage, and backlines finish the job.


C. Max Trap (Can Survive & Win vs. T12)

Turf Level: 30 (Max trap build)
Power: 50M+ (Still under many heavy hitters)

Troop Setup:

  • 1M T1 Bikers
  • 300,000 T4 Bulkers
  • 200,000 T10 Shooters
  • 150,000 T11 Male Bikers (if unlocked)
  • 100,000 T10 Female Bikers
  • 100,000 T10 Vehicles

Traps:

  • 1,500 Iron Barriers
  • 1,000 Sniper Towers
  • 800 Landmines

Required Stats:

  • Total Troop Damage Reduction: 60%+
  • Shooter Damage Bonus: 800%+
  • Bulker HP/DEF: 800%–1,000%
  • Charge Damage: 500%+

This trap looks juicy to overconfident whales. But when they hit — they pay.
Page 2 of the report will show your T1s died, but their T12s were slaughtered by your shielded DPS.


5. Stat Formula Reminder

Troop Damage = Base Stat × (1 + % Bonus)

Example:
T10 Biker = 90 ATK base
With 100% bonus = 90 × 2.0 = 180 Damage Output

Every % matters.


Final Advice

  • Layer your formation intentionally.
  • Use T1s in every trap build.
  • Focus gear/talents on Damage Reduction, Bulker HP, and Shooter ATK.
  • After every hit, analyze Page 2 of the report and adjust.

Stop showing off your turf power. Start using your brain. That’s how real traps win.

Leave a Reply

Your email address will not be published. Required fields are marked *